Zep Ball v.2.1 - Demo (Free Download)
This game is rated E for Everyone
Recommended Ages: All Ages
Runs on Windows XP/Vista/win7 - (Requires DirectX 8.0 or later)
Recommended Ages: All Ages
Runs on Windows XP/Vista/win7 - (Requires DirectX 8.0 or later)
Zep Ball - version.2.1 - Demo
This is the first game in the Retro Series. It is based on the old Breakout game from Atari. The original game is pretty boring but since I am still learning how to program my own games I thought it would be a good place to start. My version is a bit more creative.
I have included three levels in this demo. And unlike The Nurples this game has a level progression & scoring system built in. At the end of the game a high score is shown that will allow you to enter your name.
You acquire points per block/s destroyed and lose points every time the ball is dropped or you use the <reset> ball function.
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Programming Stuff:
My collision detection system is pretty basic at the moment but I have managed to script out some variables to make the game more fun and playable.
1. I incorporated the ability of the player to 'throw' the ball in either direction. I felt this made the game more fun as it gives the player some aiming control. (Note: This feature is based on movement of travel so you must be moving in the desired direction before releasing the ball in order for this to work.)
2. I placed a variable in the bounce event to counter the ball going into a vertical or horizontal bounce loop. If you have ever encountered this type of programming oversight in a game before you know how annoying it can be. This feature has also been applied to non-destructible bricks.
3. I added a <reset> button to the game so that the occasional time the ball does happen to get stuck in a non vertical or horizontal bounce loop the player can reset / free the ball. The game continues right where you left off so you are not actually resetting the level, just the ball. To discourage abuse of this feature there is a score deduction applied.
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Known Issues &/or bugs:
The collision detection system between the ball and the paddle is still pretty basic. If the ball hits the paddle at a low angle and you are still moving the paddle the ball may jam. This usually happens when you are near a wall. In most cases the problem can be corrected by stopping the paddle, hitting the ball release key <up>, or by resetting <R> the ball.
This is the first game in the Retro Series. It is based on the old Breakout game from Atari. The original game is pretty boring but since I am still learning how to program my own games I thought it would be a good place to start. My version is a bit more creative.
I have included three levels in this demo. And unlike The Nurples this game has a level progression & scoring system built in. At the end of the game a high score is shown that will allow you to enter your name.
You acquire points per block/s destroyed and lose points every time the ball is dropped or you use the <reset> ball function.
---
Programming Stuff:
My collision detection system is pretty basic at the moment but I have managed to script out some variables to make the game more fun and playable.
1. I incorporated the ability of the player to 'throw' the ball in either direction. I felt this made the game more fun as it gives the player some aiming control. (Note: This feature is based on movement of travel so you must be moving in the desired direction before releasing the ball in order for this to work.)
2. I placed a variable in the bounce event to counter the ball going into a vertical or horizontal bounce loop. If you have ever encountered this type of programming oversight in a game before you know how annoying it can be. This feature has also been applied to non-destructible bricks.
3. I added a <reset> button to the game so that the occasional time the ball does happen to get stuck in a non vertical or horizontal bounce loop the player can reset / free the ball. The game continues right where you left off so you are not actually resetting the level, just the ball. To discourage abuse of this feature there is a score deduction applied.
---
Known Issues &/or bugs:
The collision detection system between the ball and the paddle is still pretty basic. If the ball hits the paddle at a low angle and you are still moving the paddle the ball may jam. This usually happens when you are near a wall. In most cases the problem can be corrected by stopping the paddle, hitting the ball release key <up>, or by resetting <R> the ball.
_System Requirements:
A DirectX 8 (or later) compatible graphics card with at least 32MB of
memory is required for most created games. It requires a screen
resolution of at least 800x600 and 65000 (16-bit) colors (preferably
full color). Also a DirectX 8 compatible sound card is required. Make
sure you have the most recent drivers installed. Requires
DirectX version 8.0 or later to be installed on your computer.
Zep Ball v.2.1 - ( .zip 2.11 mb )
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Windows XP / Vista / Win7 - ( Demo version)
<<< Direct DOWNLOAD here.
This roughly 2.11 mb zip file contains both the game demo and the NFO.txt file. The actual game is a standalone .exe file. (No installation required.) To access the NFO file from within the game press <F1> while running the game. |
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